Looking for a experienced decorator

Discussion in 'Mapping Questions & Discussion' started by Viperi, Feb 6, 2016.

  1. Viperi

    aa Viperi not actually a snek

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    Hey. I'm modifying Muddy's arena_skyhigh into a koth map. The gamemode has been changed, the spawnrooms edited. But I'm missing one thing. Somebody who has experience with textures/decorating. If you're interested, hit me up.

    (The mapfile's there, so if you can do it, add/contact me.
    Your work will obviously be credited on release.)
     

    Attached Files:

  2. Hyperion

    aa Hyperion L16: Grid Member

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    So you are looking for someone who could detail your map?
     
  3. ades

    ades L4: Comfortable Member

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    yes I believe he is
     
  4. Viperi

    aa Viperi not actually a snek

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    Yeah.
     
  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I poked through your map a bit. It's on a gridsize of 2 and is slightly skewed. It's going to be rather hard to work with.
     
  6. Cytosolic

    Cytosolic L4: Comfortable Member

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    Well... I don't think I can call myself an experienced mapper but I'd be willing to do an art pass.

    How much play testing has the map had though? Usually you want to put it though several alphas before you take a map to beta. But if your sure about beta I'll try and detail it for you.

    Note: Was their a very specific theme you were planning? Besides the airship thing you've got going on.
     
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  7. RodionJenga

    RodionJenga L5: Dapper Member

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    Yeah, I agree, especially because the original skyhigh was 1) an a1 map and 2) a different gamemode than it is now. This should def have a few more tests/versions to evaluate the layout.

    If someone puts a lot of time into angling crates and aligning textures, they won't be pleased if that work is buldozed for a new route to the point.
     
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