To paraphrase a certain English YouTuber, this is a hel-la-la-lot of content! I especially appreciate the inclusion of the "stonefacade002" series, the ones where it's just horizontal rows of concrete; we've never had that in the game before, despite being really common in urban environments. I don't even know what the architectural term is for those. Although if there's any interest in expanding this in the future, it's also common for those walls to have arched keystone sections over doorways and windows (see some of the City 17 maps for an example); that would be a nice addition.
I only have one issue: A lot of the textures were compiled with aggressive "sharpening" on the mipmaps, leading to glowy edges on things when viewed from a distance. This is most noticeable on the tiles, the mixed-colored brick walls, and on the white rocks—probably because the people who made most of the other textures didn't do that.
I only have one issue: A lot of the textures were compiled with aggressive "sharpening" on the mipmaps, leading to glowy edges on things when viewed from a distance. This is most noticeable on the tiles, the mixed-colored brick walls, and on the white rocks—probably because the people who made most of the other textures didn't do that.
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