- Oct 6, 2008
- 1,969
- 451
For those of you who may have had a concern about the 40 min time on my canyon map - we played it for the 1st time with 20 people 
Lots of great battles everywhere with massive mayhem and red held the last cap point for - if you can believe it 35 mins - they were finished off with a soldier rush just as red was going to win the round.
I was concerned with the time factors and the map but it seemed to pay off the way I had it - however I set the times not to exceed time factor x when a cap point was captured but they not doing that and are geting the high time factor - not that the map is completed can servers controll this?
Lots of great battles everywhere with massive mayhem and red held the last cap point for - if you can believe it 35 mins - they were finished off with a soldier rush just as red was going to win the round.
I was concerned with the time factors and the map but it seemed to pay off the way I had it - however I set the times not to exceed time factor x when a cap point was captured but they not doing that and are geting the high time factor - not that the map is completed can servers controll this?