Logwash

KotH Logwash rc6a

Fiddleford

L2: Junior Member
Feb 21, 2020
89
58
Noooo I can't explore the world anymore
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
feedback as per request
20230407104301_1.jpg
-How did these tires get on that pole?
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-Looks like I can get up here, but I can't
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-tree sticking through wall
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-displacement sticks through other displacement
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-the lighting in this buildings is too close to the prop and/or not wide enough so you get the odd shadows. Also seems odd to have such a harsh light in a room open to the outside, maybe keep the bulb there but have it turned off and use a light with with the same settings as environmental light or something.
20230407104446_1.jpg
-Pine trees don't drop their leaves, let alone ones that look like this
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-that fence/railing is so short for a large space it's odd that I can't jump over it
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-light streaks don't line up at all. Use some brushes with white gradient and render effects to make ones that actually fit the roof
20230407104624_1.jpg
-make func_illusionary
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-doesn't show in a screenshot but this guy is constantly vibrating and restarting his animation
20230407104732_1.jpg
-illumination on the door window doesn't make sense with the area behind it
20230407104800_1.jpg20230407104804_1.jpg
-this door is impossible as it leads to this outside area
20230407104813_1.jpg
-No way for any of this stuff to have gotten up here
20230407104846_1.jpg
far hill is very stretched, also remove shadows from the rocks
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-remove collision or clip smooth
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-no draw
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-so many stairs are unclipped
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-this hill has the same problems as the previous. Take a look at Yukon for an example of hills like this
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-this ceiling is super messed up with props sticking in it
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-upper area looks accessible yet it's not
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-I can get under here
20230407105156_1.jpg
-clip all of this beamwork. Also maybe put a door into the building
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-sign is basically unreadable on this texture
20230407105411_1.jpg
-crane isn't far enough away to get away with being basic brushwork
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-keep getting caught up on these consoles when trying to walk through here
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-the highly reflective metal texture here doesn't fit
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-up texture scale for water
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-floating mushrooms
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-z-fighting on the windows. Also the roof looks accessible and yet it's not
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-maybe have this middle panel see-through to make this area more interesting and let players see where all they can go
20230407105748_1.jpg
-clip the beamwork

Lastly, your respawnroom visualizers are messed up and I can't leave my own spawn.
 

Fiddleford

L2: Junior Member
Feb 21, 2020
89
58

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Rhamkin

The The The
aa
Jan 6, 2020
322
134
Rhamkin updated Logwash with a new update entry:

rc4

WELCOME TO RC4!!! (idk if its the final version)
-fixed lighting stuff
-added some more detail
-added skybox douglas trees so it looks more like a forest
-added funny signs made by ZEUS (not the actual god lol)
-drank some cappuccino
-fixed the doors
-fixed stuff feedbacked by Tf2maps (thanks yall!!!)

Read the rest of this update entry...
 

Rhamkin

The The The
aa
Jan 6, 2020
322
134
Rhamkin updated Logwash with a new update entry:

RC 6

Welcome gentleman, lumberjacks, jacks, humans made of lumber and ladies, to the rc 6 update!
This is I HOPE the last update before... FINAL
-added the stuff that was added to coldwash
-improved the visuals
-improved gameplay
-improved lighting
-this map took 07:29:18 to compile give me a break im going freaking insane with this, i just with i knew how to compile and omg is that a goblin that just passed by me??!?!?!? it went into my kitchen and it now has a knife!!! wth its trying to cut my...

Read the rest of this update entry...