I know that the standard for a 6v6 lobby is 1 medic, 1 demoman, 2 soldiers and 2 scouts. I was thinking though, would the below team layout work at all in a traditional lobby? I'm unsure if these items are allowed in lobbies although.
Medic:
Primary: Crusader's Crossbow or Blutsauger
Secondary: Medigun
Melee: Ubersaw
Notes: I can also see the Solemn Vow for the medic fairly useful with coordination. For those who forget, it allows the medic to see an enemies life which could be useful. More often than not, you'll be with your team so you might not be meleeing a lot. The only time I can see the Crusaders Crossbow could really be of any use is if you were to tell a far away ally to stay still for a second so the Medic could launch off an arrow. This could save an ally and potentially be better than having the ally come all the way back to get healed. By coming back, you'll have to stop healing your pocket for a minute to regain the allies HP.
Heavy:
Primary: Tomislav
Secondary: Buffalo Steak Sandvich
Melee: Gloves of Urgently Running
Notes: The Tomislav will ready the Heavy once he gets into battle and help him get faster kills.
The gloves will help the Heavy get their faster obviously, and will aid the Medic. The Buffolo Steak is a gutsy item but I can see it being very helpful, more so than the other eatable items the Heavy can carry. I say this because you'll be constantly healed by the Medic so you won't need your Sanvitch. The Heavy is the pocket for the Medic.
Demoman
Primary: Vanilla
Secondary: Vanilla
Melee: Paintrain
Notes: The demoman will play his usual role in lobbies which is to get to the point first and lay down some stickies/grenade spam. Paintrain is good for capturing faster, etc...
Soldier:
Primary: Blackbox or Vanilla
Secondary: Reserve Shooter or Vanilla
Melee: Disciplinary Action or Equalizer
Notes: The soldier will pocket with the medic at the beginning of the match which allows the medic to build faster. At the same time, he'll be whipping both the Heavy and Medic with the Disciplinary Action. He'll later roam with the Scouts and Demoman. Since he will roam, it may be a good idea to have the Blackbox with him.
Scouts:
Primary: Vanilla, always...
Secondary: Crit-a-Cola or Vanilla
Melee: Candy Cane or Atomizer
Notes: The Scouts will still roam. The Crit-a-Cola will aid in picking off people faster. The vanilla pistol will also help once the scout is forced to reload his vanilla shotgun. The Candy Cane is immensely helpful for survivability, granted you're good enough to kill someone. The Atomizer is also good for dodging rockets for that third jump.
So, would this layout get rolled?
Medic:
Primary: Crusader's Crossbow or Blutsauger
Secondary: Medigun
Melee: Ubersaw
Notes: I can also see the Solemn Vow for the medic fairly useful with coordination. For those who forget, it allows the medic to see an enemies life which could be useful. More often than not, you'll be with your team so you might not be meleeing a lot. The only time I can see the Crusaders Crossbow could really be of any use is if you were to tell a far away ally to stay still for a second so the Medic could launch off an arrow. This could save an ally and potentially be better than having the ally come all the way back to get healed. By coming back, you'll have to stop healing your pocket for a minute to regain the allies HP.
Heavy:
Primary: Tomislav
Secondary: Buffalo Steak Sandvich
Melee: Gloves of Urgently Running
Notes: The Tomislav will ready the Heavy once he gets into battle and help him get faster kills.
The gloves will help the Heavy get their faster obviously, and will aid the Medic. The Buffolo Steak is a gutsy item but I can see it being very helpful, more so than the other eatable items the Heavy can carry. I say this because you'll be constantly healed by the Medic so you won't need your Sanvitch. The Heavy is the pocket for the Medic.
Demoman
Primary: Vanilla
Secondary: Vanilla
Melee: Paintrain
Notes: The demoman will play his usual role in lobbies which is to get to the point first and lay down some stickies/grenade spam. Paintrain is good for capturing faster, etc...
Soldier:
Primary: Blackbox or Vanilla
Secondary: Reserve Shooter or Vanilla
Melee: Disciplinary Action or Equalizer
Notes: The soldier will pocket with the medic at the beginning of the match which allows the medic to build faster. At the same time, he'll be whipping both the Heavy and Medic with the Disciplinary Action. He'll later roam with the Scouts and Demoman. Since he will roam, it may be a good idea to have the Blackbox with him.
Scouts:
Primary: Vanilla, always...
Secondary: Crit-a-Cola or Vanilla
Melee: Candy Cane or Atomizer
Notes: The Scouts will still roam. The Crit-a-Cola will aid in picking off people faster. The vanilla pistol will also help once the scout is forced to reload his vanilla shotgun. The Candy Cane is immensely helpful for survivability, granted you're good enough to kill someone. The Atomizer is also good for dodging rockets for that third jump.
So, would this layout get rolled?
Last edited: