This is my first payload map, and only my second (functional) map. The first map I made was a bombingrun map (or reverse ctf), and it was pretty terrible. I decided to get back into it and learn to make a payload map, just because of how much I enjoy payloads.
So far, it's just been a learning experience making this map. I've put about a week's worth of time into it so far, but theres alot to be done.
In building the map I tried to think about actual gameplay, like where sentries could be built (and if they would dominate at that spot). I think it turned out alright, but there is alot of detail I need to add to make it look lived in/block snipers line of sight.
Bugs/problems:
-Weird lighting/shadows in a few places (anyone know a fix for the weird ceiling shadows just before the third cap?)
-Sniper dominations; I'll be detailing it with more props to block a few of the obvious line of sight lengths that snipers have
-Payload probably still floats in a few places
-Final cap isn't all fixed up, bomb just disappears instead of falling into the pit (anyone know how thats supposed to be set up?. I couldnt figure it out from the tutorial on the valve dev wiki)
Looking for any suggestions or tips you can give me.
Thanks for checking it out.
So far, it's just been a learning experience making this map. I've put about a week's worth of time into it so far, but theres alot to be done.
In building the map I tried to think about actual gameplay, like where sentries could be built (and if they would dominate at that spot). I think it turned out alright, but there is alot of detail I need to add to make it look lived in/block snipers line of sight.
Bugs/problems:
-Weird lighting/shadows in a few places (anyone know a fix for the weird ceiling shadows just before the third cap?)
-Sniper dominations; I'll be detailing it with more props to block a few of the obvious line of sight lengths that snipers have
-Payload probably still floats in a few places
-Final cap isn't all fixed up, bomb just disappears instead of falling into the pit (anyone know how thats supposed to be set up?. I couldnt figure it out from the tutorial on the valve dev wiki)
Looking for any suggestions or tips you can give me.
Thanks for checking it out.
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