Lighting Issues

Discussion in 'Mapping Questions & Discussion' started by BagOfChips, Feb 14, 2009.

  1. BagOfChips

    BagOfChips L5: Dapper Member

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    I stole the valve entities for lighting from hydro, and it looks fine outdoors... but inside I either get fullbright[​IMG]
    or pitchblack, depending on the angle viewed. A few other brushes do this too. Is there a tutorial, entity or field from one of hydro's entities I need to use to fix this?
     
  2. Beetle

    Beetle L9: Fashionable Member

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    That sounds like you are using textures that are suppose to be on models (hence "model" in the name). Is that the case?
     
  3. BagOfChips

    BagOfChips L5: Dapper Member

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    doh, thanks.

    fixed now ;)
     
    Last edited: Feb 14, 2009