- Apr 9, 2008
- 1,706
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Author: Aaron 'Psy' Garcha
Contact: aarongarcha[at]gmail[dot]com
Website: www.aarongarcha.net
Special thanks to What Is Schwa? for providing the KOTH entity setup!
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Arena RC1 Changelog - Release February 28th 2009 - FINAL
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Performance
- Reduced the amount of static props to improve performance.
- Decreased the fade distance of static props to improve performance.
- Overall increase in FPS
- Changed 3D skybox fog
- Changed a few textures on RED's side
- Fixed z-fighting at the bottom of the staircase model
- Added a wooden plank across the second floor of the lighthouse
- Moved ammopacks that used to be by the lighthouse to the nearby rocks
- Moved exit/entrance of both middle buildings to reduce line of sight
- Changed water section so it's a lot easier to walk in and out
KOTH RC3 Changelog - Released March 1st 2009 - FINAL
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Visuals
- Fixed a few texture problems
- Fixed a few visual inconsistencies between both sides
- Moved opening spawn doors closer to spawn
- Extended right-side exit to prevent easy spawn-camping
- Added metal mesh along railings to prevent easy sentry spawn-camping
- Fixed spawn door trigger logic so they don't close when two or more players try to use the doors at once
- Added medium ammopack in the center of the lower sides
Other Stuff
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- Alpha 1 Playtest Thread
- Alpha to Beta Discussion
- [ame="http://www.youtube.com/watch?v=Ta1dQRKuvMg&fmt=22"]Video Flythrough[/ame]
- Making Of
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