Lighthouse

Discussion in 'Map Showcase' started by Psy, Mar 20, 2009.

  1. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,466
    [​IMG]
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    Author: Aaron 'Psy' Garcha
    Contact: aarongarcha[at]gmail[dot]com
    Website: www.aarongarcha.net

    Special thanks to What Is Schwa? for providing the KOTH entity setup!

    ---------------------------
    Arena RC1 Changelog - Release February 28th 2009 - FINAL
    ---------------------------
    Performance
    • Reduced the amount of static props to improve performance.
    • Decreased the fade distance of static props to improve performance.
    • Overall increase in FPS
    Visuals
    • Changed 3D skybox fog
    • Changed a few textures on RED's side
    • Fixed z-fighting at the bottom of the staircase model
    Gameplay
    • Added a wooden plank across the second floor of the lighthouse
    • Moved ammopacks that used to be by the lighthouse to the nearby rocks
    • Moved exit/entrance of both middle buildings to reduce line of sight
    • Changed water section so it's a lot easier to walk in and out
    -------------------------------------------------------------------------
    KOTH RC3 Changelog - Released March 1st 2009 - FINAL
    -------------------------------------------------------------------------

    Visuals
    • Fixed a few texture problems
    • Fixed a few visual inconsistencies between both sides
    Gameplay
    • Moved opening spawn doors closer to spawn
    • Extended right-side exit to prevent easy spawn-camping
    • Added metal mesh along railings to prevent easy sentry spawn-camping
    • Fixed spawn door trigger logic so they don't close when two or more players try to use the doors at once
    • Added medium ammopack in the center of the lower sides
    -------------------------------------------------------------------------
    Other Stuff
    -------------------------------------------------------------------------
     
    Last edited by a moderator: Jan 2, 2012
  2. captainAngry

    captainAngry L7: Fancy Member

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    We havn't played this one as much as the KOTH version but it seems to be well received thus far.
    [​IMG]
     
  3. Psy

    aa Psy The Imp Queen

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    /bump for great justice

    Any thoughts on test1?
     
  4. Hanz

    aa Hanz Ravin' Rabbid

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    Is it here that I have to give some feedback about the koth version? :p

    Anyway:

    We played test 3 of the koth version yesterday, and the map plays very well in the koth version (Didn't played the arena version a lot). I like the short caps and I had a lot of fun playing soldier in this map. :D
     
  5. Psy

    aa Psy The Imp Queen

    Messages:
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    Thanks. I made this thread months ago before KoTH was official which is why it has the Arena tag. :p
     
  6. Phobos

    Phobos L3: Member

    Messages:
    132
    Positive Ratings:
    48
    What can I say, Lighthouse rocks! The playtest was fun and I really enjoyed the map.

    The only thing that bothers me with the koth version is that the cp itself is cramped and prone to explosive spam and pyro bumrushes. This is not as much a problem in arena as you don't spend much (if any) time on the cp, but in koth it's an entirely different matter. I think it's too easy to spam away any opposition trying to take the point. But changing the layout and making the cp more open is now out of question, is it?
     
  7. DaBeatzProject

    aa DaBeatzProject

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    1,091
    I found the map very good and polished (I'm talking about the KotH version) when we played it. Only thing I could add is maybe add a small health on the tiny bridge above the CP. I ran up a few times when I was low on health and just had captured the CP, but there was no reward. I had to run back down and search somewhere else for health. Dunno if you're gonna do it, it's just a suggestion. :)
     
  8. UFO

    UFO L2: Junior Member

    Messages:
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    Positive Ratings:
    52
    There are 2 places on a map, where you can stuck for some time.
    It's under the windows near spawnrooms.

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    If you fall there you can't walk left or right, but you can move forward very slow and get away.
     
  9. keithgarry

    keithgarry L2: Junior Member

    Messages:
    59
    Positive Ratings:
    8
    Gorgeous map, Psy.

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    ^--Kind of mean camping spot.

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    ^-- Not really sure what is happening here.

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    ^-- These things tend to break the immersion of the map IMO.
     
  10. cool_myll

    cool_myll L1: Registered

    Messages:
    32
    Positive Ratings:
    8
    Link goes to rc3 though there is an rc5. I have it on my server and i like it a lot. Also...

    OPA GANGNAM STYLE (sorry had to do this)