Lighthouse

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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
lighthouse_release_01.jpg





Author: Aaron 'Psy' Garcha
Contact: aarongarcha[at]gmail[dot]com
Website: www.aarongarcha.net

Special thanks to What Is Schwa? for providing the KOTH entity setup!

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Arena RC1 Changelog - Release February 28th 2009 - FINAL
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Performance
  • Reduced the amount of static props to improve performance.
  • Decreased the fade distance of static props to improve performance.
  • Overall increase in FPS
Visuals
  • Changed 3D skybox fog
  • Changed a few textures on RED's side
  • Fixed z-fighting at the bottom of the staircase model
Gameplay
  • Added a wooden plank across the second floor of the lighthouse
  • Moved ammopacks that used to be by the lighthouse to the nearby rocks
  • Moved exit/entrance of both middle buildings to reduce line of sight
  • Changed water section so it's a lot easier to walk in and out
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KOTH RC3 Changelog - Released March 1st 2009 - FINAL
-------------------------------------------------------------------------

Visuals
  • Fixed a few texture problems
  • Fixed a few visual inconsistencies between both sides
Gameplay
  • Moved opening spawn doors closer to spawn
  • Extended right-side exit to prevent easy spawn-camping
  • Added metal mesh along railings to prevent easy sentry spawn-camping
  • Fixed spawn door trigger logic so they don't close when two or more players try to use the doors at once
  • Added medium ammopack in the center of the lower sides
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Other Stuff
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Last edited by a moderator:

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
/bump for great justice

Any thoughts on test1?
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Is it here that I have to give some feedback about the koth version? :p

Anyway:

We played test 3 of the koth version yesterday, and the map plays very well in the koth version (Didn't played the arena version a lot). I like the short caps and I had a lot of fun playing soldier in this map. :D
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Thanks. I made this thread months ago before KoTH was official which is why it has the Arena tag. :p
 

Phobos

L3: Member
Feb 22, 2009
130
50
What can I say, Lighthouse rocks! The playtest was fun and I really enjoyed the map.

The only thing that bothers me with the koth version is that the cp itself is cramped and prone to explosive spam and pyro bumrushes. This is not as much a problem in arena as you don't spend much (if any) time on the cp, but in koth it's an entirely different matter. I think it's too easy to spam away any opposition trying to take the point. But changing the layout and making the cp more open is now out of question, is it?
 
Sep 12, 2008
1,272
1,141
I found the map very good and polished (I'm talking about the KotH version) when we played it. Only thing I could add is maybe add a small health on the tiny bridge above the CP. I ran up a few times when I was low on health and just had captured the CP, but there was no reward. I had to run back down and search somewhere else for health. Dunno if you're gonna do it, it's just a suggestion. :)
 

UFO

L2: Junior Member
May 20, 2009
85
52
There are 2 places on a map, where you can stuck for some time.
It's under the windows near spawnrooms.

kothlighthouserc50000.jpg


If you fall there you can't walk left or right, but you can move forward very slow and get away.
 

cool_myll

L1: Registered
Aug 8, 2011
31
9
Link goes to rc3 though there is an rc5. I have it on my server and i like it a lot. Also...

OPA GANGNAM STYLE (sorry had to do this)