I compiled my map with an light_environment to see what it'd look like with some nice shadows etc... I was running about and whenever I went into shade, a lot of the buildings and props went shadowed as well, even though they are in direct sun-light. Stepped into the sun again and they lit up.
Could the sunSpreadAngle in the light_environment be doing this? I had it set to 0 I just noticed.
Could the sunSpreadAngle in the light_environment be doing this? I had it set to 0 I just noticed.