Light reflection

Discussion in 'Mapping Questions & Discussion' started by taecoc2k, May 28, 2008.

  1. taecoc2k

    taecoc2k L1: Registered

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    I am currently making a map and while in development i wanted to test what i made so far. so after compiling and playing it in game, i noticed that reflections were purple/pink. i was using the sniper and had the sword or machette out and it was reflecting this color. any advise?
     
  2. Demitri Omni

    Demitri Omni L2: Junior Member

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    Look up env_cubemaps and the buildcubemaps command.

    env_cubemaps are the entities that serve as the reference points for reflections.

    using buildcubemaps in the console after compiling your map (with mat_specular set to 0 and once for mat_hdr_level 0 and 2 each) will build the images that the references create, and apply them to the surfaces.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Also, don't worry about it unless you want to release the map as a test version for other people.
     
  4. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    as for placement, just place the env_cubemap near any metalic or water surfaces. one per every large room is good.
     
  5. Tigger

    Tigger L2: Junior Member

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