FiringSquad: Are there any new graphical features that are being put into the Source engine for the game?
Michael Booth: In addition to the new stats and ranking features, we're also working with Valve to include support for multi-core processors. We've added physics-based animation to Source for things such as the Boomer's jiggly belly full of blood, flexible hair that moves naturally, and floppy bits of clothing. We're also leveraging the new particle system coming to Source for enhanced effects. That's just some of what's coming in the first release.