CTF Lava Pit

Discussion in 'Map Factory' started by Queso2469, Dec 31, 2010.

  1. Queso2469

    Queso2469 L1: Registered

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    This an map that I've had in my head a while and have finally had time to work on. I haven't had a chance to do a good play-test. Nothing more than 6 people. I need feedback on game-play mostly. There are a few glitches. The lava texture and some design decisions are by Meta Five.
     
    Last edited: Jan 1, 2011
  2. The Asylum

    aa The Asylum

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    Gonna need some more screens here
     
  3. red_flame586

    red_flame586 L7: Fancy Member

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    If you want to get more responses, get more and better screen shots.

    Apart from that, what I can tell from the one screen shot is that it looks a bit small, and I think you need to build cubemaps.

    Anyway, can you please give us some better pics (maybe one overhead, one of the flag point, one of the middle and one of a major play space) so we can get a better idea of what your map is like and give you some better feedback.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The other guys basically cover what I was going to say....

    The layout does look nice, but it really should be larger.

    I do like where this is going though.
     
  5. Queso2469

    Queso2469 L1: Registered

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    Sorry I posted in a bit of a rush. Cubemaps have been built since this screenshot. I'll get more up tomorrow. Happy New Year.
     
  6. Queso2469

    Queso2469 L1: Registered

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    Added a bunch of screenshots now. Hopefully that will help.
     
  7. Queso2469

    Queso2469 L1: Registered

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    I'm running a test of the map it about ten minutes (6 EST on 1/1/11) so if you see this joining in would be appreciated.

    IP is 68.38.133.115:27015
     
  8. The Asylum

    aa The Asylum

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    You should put gametype prefixes in your map's filename so people know that is it before they go and play it, ie: ctf_2fort, cp_granary, etc The complete list of prefixes are:

    arena_ = Arena
    cp_= Control point
    ctf_ = Capture the flag
    dm_ = deathmatch, not an officially supported gametype
    koth_ = king of the hill
    pl_ = Payload
    plr_ = Payload race

    EDIT: Something I just thought of- put a trigger_multiple above the lava pit, and add this output:

    OnStartTouch
    !activator
    igniteplayer

    This will set anyone who falls into it on fire, perfect for a lava pit
     
    Last edited: Jan 1, 2011
  9. thekurnuttaja

    thekurnuttaja L1: Registered

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    I downloaded and checked out ur map and noticed two things i didnt notice from screenshots.

    First off the lava was a static texture which didnt look so cool i thought and acted too much like water (even splashes).

    And the sand texture is stretched way too much, look at these bullet holes for example:
    [​IMG]

    But otherwise looks pretty interesting if u success in detailing