Last Call

CP Last Call a17

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Don't have my log so going to list the changes from memory...

A:
nope

B:
-Red and Blu now use the same spawn (not at same time)
-Added an extra spawn door

C:
-Massive redesign
-Cathedral now looks like a cathedral
-Much larger than previous versions
-Outside area included
-Buffer area before C made less significant
-Routes in buffer zone widened
-Buffer zone ground level lowered (closer to B's ground level)

GF:
-Clipping
-Spawn time adjustments

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squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
A:
-Added another flank route for Blu
-Moved location of small hp
-Removed doorway overlooking A (aim to deny use of sentry guns)


B:
-Raised height of buffer area for Blu- Red now has to push upwards
-Added offensive firing platform for Blu over bridge
-Red now has to push through small choke to gain access to buffer zone
-Reduced respawn time for Blu
-Changed Blu's lower flank route slightly

C:
-Changed cathedral front courtyard
-C now looks like less of a Gorge rip off


GF:
-Clipping
-Subtle detail
-Blu's respawn time decreased

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squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Had some time over the Easter break so here's an update...

A:
-Reduced sightline on balcony

B:
-Moved Blu's 1st foward spawn nearer to B
-Added new building with bridge- flank now should be more integrated
-Other building slightly moved

C:
-Adjusted sightline slightly
-Lowered covering fence near sentry spot
-Replaced medium hp/ammo with smaller ones on cp
-Made flank a bit bigger
-Added another route into the cathedral lobby

GF:
-Fixed nodraw material
-Clipping

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squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
Relatively minor...

B:
-Added a ramp to the second bridge
-Lowered the respawn time for Red when defending B

C:
-Moved Red's spawn to other side
-Removed one of the sniping spots outside spawn
-Added a small drop down in Red's spawn

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