- Jan 26, 2014
- 15
- 1
Hello everyone, I'm not sure what's happening here, but I'll do my best to explain it, so hopefully you kind mates could help me.
I've been working on a map for my TF2 server and community for a while now.
And only just released a new update to it yesterday, which added quite a lot, making the map larger.
The older versions never had any problems, and would run smooth without crashing, ever.
But this update, just out of the blue. The server will die.
I've checked compile logs, Hammer's Alt+P problem checker thingy and made sure there are no errors.
I've also made sure most of the interior are func_details.
So I'm wondering what the heck I can do to stop these crashes, and I'm wondering if maybe its to large for TF2 to handle?
Here are some pictures of the top-down view of the map.
It doesn't seem like its TO LARGE, that's why I'm not sure what to do, or check to prevent any crashes when running the map.
Any help would be great, thanks for reading.
I've been working on a map for my TF2 server and community for a while now.
And only just released a new update to it yesterday, which added quite a lot, making the map larger.
The older versions never had any problems, and would run smooth without crashing, ever.
But this update, just out of the blue. The server will die.
I've checked compile logs, Hammer's Alt+P problem checker thingy and made sure there are no errors.
I've also made sure most of the interior are func_details.
So I'm wondering what the heck I can do to stop these crashes, and I'm wondering if maybe its to large for TF2 to handle?
Here are some pictures of the top-down view of the map.


It doesn't seem like its TO LARGE, that's why I'm not sure what to do, or check to prevent any crashes when running the map.
Any help would be great, thanks for reading.