Large Bodies of Water

Which idea is best?

  • Idea #1

    Votes: 3 42.9%
  • Idea #2

    Votes: 2 28.6%
  • Idea #3

    Votes: 2 28.6%
  • Other...

    Votes: 0 0.0%

  • Total voters
    7

tedrock

L2: Junior Member
Apr 20, 2008
79
8
this is what happens when i border water with a skybox with water. when i'm up close it looks fine. they both have their own evn_light with the same settings. do i need a cubemap in both (3d skybox and play area)?

water.png
 

apocguy

L2: Junior Member
Jan 10, 2008
51
2
I have an idea for the swimming barrier. You could a have a couple layers of trigger_push, ever 15 feet or so the push could become stronger. Players would think this push is some kind of current.
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
I'm probably wrong, but that almost looks like a fog mis-match.

But I think a more permanent solution would be to create a water texture for the skybox that behaves exactly the same as the world water. (Just has to handle being scaled by 16). It might be possible with .vmt editing, but worst case you have to write your own water shader.