CP Lancelothold

Discussion in 'Map Factory' started by Knight-Errant, Jan 20, 2011.

  1. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    Style: Medieval Mode
    Theme: Swamp, Castle
    Light: Daylight
    Version: A2
    Authors: Knight-Errant (layout), Midel (programming)

    There isn't really much to say about this map at the moment.
     
    Last edited: Feb 26, 2011
  2. The_Ulf

    The_Ulf L6: Sharp Member

    Messages:
    399
    Positive Ratings:
    112
    Looks like it could be interesting!

    Some areas look perhaps cramped - but I really can't say since I don't have really any sense of what is and isn't overcrowded in Medieval mode what with the melee only and whatnot.

    Also - in the third screenshot it looks like you have some over-shadowed props that could be fixed with info_lighting entities (if you didn't know already).
     
  3. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    I have to agree with you on the "looks cramped" there, but its A1 and I'm not sure off hand, but I think it might be a larger area than Degroot Keep's point. Though haven't actually tested a map that wasn't Degroot Keep for the new Medieval Mode to fix it just yet. I will definitely keep that in mind after it gets playtested.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,902
    Somehow, you say "looks cramped" I say "You have sightline issues" (Screenie 1,2, 5).
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    What's Midel doing, exactly? In other words, why does a map need programming?
     
  6. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    736
    Camelot!
    Camelot!
    Camelot!

    DJive: [derisively] It's only a model!
     
    • Thanks Thanks x 2
  7. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    43
    probably just means he setup the entities and the game mode settings, if that be the case

    go here to learn how or use this helpful resource pack
     
  8. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    Lay off the Spanish Inquisition. I just asked him to fix the game mode (when Snark hadn't updated the resource pack yet) and doors because I got the IO wrong.
     
  9. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    43
    wait a second, are you from Rhode Island Errant?
     
  10. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    Why yes, I am. Do I know you or at least should I?
     
    Last edited: Jan 20, 2011
  11. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

    Messages:
    196
    Positive Ratings:
    43
    you probably don't but it's good to find people from my tiny home state on the internets.
     
  12. PenPen

    PenPen L5: Dapper Member

    Messages:
    207
    Positive Ratings:
    69
    Ooh, a medieval map. You know, I'll put this on my totally empty medieval server and have this as part of the map rotation.

    If I got any feedback, I'll let you know.

    Edit:

    I was running around in spawn as red team and came across this gate which goes to C, and I got instakilled. There's two of these gates, and both kill me instantly on touch.

    [​IMG]
     
    • Thanks Thanks x 1
    Last edited: Jan 21, 2011
  13. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    Camembert of a name sire!
    Did they add the medieval mode to hammer, by the way?
     
    • Thanks Thanks x 1
  14. Midel

    Midel L1: Registered

    Messages:
    45
    Positive Ratings:
    14
    Oh crap. Something didn't disable correctly. Sending a update before the gameday!
     
  15. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    Apparently, the last two new doors were not set to disable at start of map, only after they've been opened once.

    Thank you for this find, I totally didn't even check them the ump-teenth time around.



    EDIT:

    OP update now has download to a1a. Its a shame I didn't catch that going through it so many times before.
     
    Last edited: Jan 21, 2011
  16. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    221
    I quite like the map, but can't really say much as I don't really map for medievil mode
     
    • Thanks Thanks x 1
  17. Knight-Errant

    Knight-Errant L3: Member

    Messages:
    131
    Positive Ratings:
    32
    I wasn't able to play the map with you guys due to a hardware crash with the graphic card. I am a bit lost in what to change. The time I was there There was bit of a complaint that the map's game style was too "Gravepit" like, among other things like confusing layout and a dead end.
     
    Last edited: Jan 29, 2011