Lamworth

CP Lamworth a5

Auwi

Certified in best in fun
aa
Dec 12, 2012
195
503
Auwi submitted a new resource:

Lamworth - gotta stack this deck

I had an itch to make a map so I figured I'd try out for the contest.

2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.

Gameplay Cards Featured:

#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1 spawnroom is directly below CP 2)
#5: Spawnroom never changes, even across multiple stages (Blu keeps same spawnroom on both stage 1 and stage 2)
#7: One objective in room no bigger than 512x512 (Stage 2 CP...

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Auwi

Certified in best in fun
aa
Dec 12, 2012
195
503
Auwi updated Lamworth with a new update entry:

a2 released

Minor update for testing

  • added env_tonemap_controller
  • replaced displacement texture
  • added additional playerclips around corners near doorways to help players navigate smoothly
  • editted playerclip on train bridge to be smoother around edges and corners
  • minor playerclip adjustments in additional areas
  • added blockbullets to step-ups on subway tracks
  • various minor quality of life adjustments

TO DO:

  • add additional areaportals for optimization...

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FGD5

aa
Jul 18, 2016
116
658
I really like how the layout and London theme works in this map, really hope you get this to the artpass stage. Always good to see more UK themed maps!
 

Auwi

Certified in best in fun
aa
Dec 12, 2012
195
503
Auwi updated Lamworth with a new update entry:

a3 released

Changelog:

Stage 1:

Noted issues:
Balance - Sometimes it was too hard for blu to push and other times they would steamroll depending on red's early set up.
Pathing - It was very easy for blu to push from cp1 to cp2 given how short the distance is.
Pathing - Red had a hard time trying to set up right after cp1 was captured by blu.
Clipping - Clipping above blu's spawn was missing.

Changes:
  • sharpened sunspread angle (idk i like it sharper)
  • reduced lightmap scale from 8 to 16 to...

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Auwi

Certified in best in fun
aa
Dec 12, 2012
195
503
Auwi updated Lamworth with a new update entry:

a4 released

Changelog:

  • Added plenty of skybox material in out-of-bound areas to reduce vvis compile times and optimize map (more fps too!)
  • Added func_nobuild to shortcut door for red
  • Fixed case where stickies would stick onto blockbullets at blu's spawn in stage 1
  • Minor changes to geometry thoughout map
  • Opened up the space around stage1 cp1 a bit
  • Increased cap time of stage 1 cp1 from 6s to 8s
  • Added one-way door for blu once cp1 is captured to prevent red from gaining access...

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