Lamworth

CP Lamworth a12

Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi submitted a new resource:

Lamworth - gotta stack this deck

I had an itch to make a map so I figured I'd try out for the contest.

2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.

Gameplay Cards Featured:

#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1 spawnroom is directly below CP 2)
#5: Spawnroom never changes, even across multiple stages (Blu keeps same spawnroom on both stage 1 and stage 2)
#7: One objective in room no bigger than 512x512 (Stage 2 CP...

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a2 released

Minor update for testing

  • added env_tonemap_controller
  • replaced displacement texture
  • added additional playerclips around corners near doorways to help players navigate smoothly
  • editted playerclip on train bridge to be smoother around edges and corners
  • minor playerclip adjustments in additional areas
  • added blockbullets to step-ups on subway tracks
  • various minor quality of life adjustments

TO DO:

  • add additional areaportals for optimization...

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FGD5

aa
Jul 18, 2016
117
663
I really like how the layout and London theme works in this map, really hope you get this to the artpass stage. Always good to see more UK themed maps!
 

Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a3 released

Changelog:

Stage 1:

Noted issues:
Balance - Sometimes it was too hard for blu to push and other times they would steamroll depending on red's early set up.
Pathing - It was very easy for blu to push from cp1 to cp2 given how short the distance is.
Pathing - Red had a hard time trying to set up right after cp1 was captured by blu.
Clipping - Clipping above blu's spawn was missing.

Changes:
  • sharpened sunspread angle (idk i like it sharper)
  • reduced lightmap scale from 8 to 16 to...

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a4 released

Changelog:

  • Added plenty of skybox material in out-of-bound areas to reduce vvis compile times and optimize map (more fps too!)
  • Added func_nobuild to shortcut door for red
  • Fixed case where stickies would stick onto blockbullets at blu's spawn in stage 1
  • Minor changes to geometry thoughout map
  • Opened up the space around stage1 cp1 a bit
  • Increased cap time of stage 1 cp1 from 6s to 8s
  • Added one-way door for blu once cp1 is captured to prevent red from gaining access...

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a6 released

Changelog:

  • Begun some artpass
  • lowered stage 1 cp1 cap time to 7s (from 8s)
  • lowered stage 1 cp2 cap time to 4s (from 6s)
  • lowered stage 2 cp1 cap time to 7s (from 8s)
  • lowered stage 2 cp2 cap time to 4s (from 6s)
  • revised stage 1 cp2 layout
  • pushed back red's spawn on stage 2

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a7 released

Changelog:

  • additional artpass
  • revised layouts around most of the points to remove bypass flanks around points
  • added door which blocks a way out of red's spawn on stage 1 after cp1 is captured
  • revised layout of stage 2 cp1
  • modified health and ammo pickups
  • general modifications to geo around map

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a8 released

Changelog:

  • additional artpass
  • added new door from building at blu spawn on stage 1
  • adjusted main door width at stage 1 cp1 to be a little less wide
  • added new side-room near stage 2 cp2 with chicken wire to allow for better visibility of point and where players are defending/attacking
  • added windows around stage 2 cp1 to allow for better visibility of where players are defending/attacking

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a9 released

Changelog:

  • added grate to a doorway at stage 1 cp1 to remove a sightline
  • pushed flank balcony closer to point at stage 1 cp1
  • added new wall at sightline at transition route between stage 1 cp1 to cp2
  • revised dropdown area at house

  • revised layout of stage 2 cp1 area
  • revised layout of stage 2 cp2 area

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a10 released

Changelog:

  • added new spawn exit for blu on stage 1
  • added additional cover around stage 1 cp1 to help blu attack
  • added additional item pickups around stage 1 cp1 to help blu attack
  • moved upper balcony jump at stage 1 cp1 closer to roof to help blu attack

- revised geo around stage 2 cp2 area

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Auwi

Certified in best in fun
aa
Dec 12, 2012
209
517
Auwi updated Lamworth with a new update entry:

a12 released

Changelog:

-preparation for Stack the Deck contest entry

  • additional small amounts of artpass
  • fixed case where players could stand on the shop signs at stage 1 outside blu spawn
  • fixed case of red spawn door at stage 1 stuck out of ground
  • fixed cases where blu could build in their spawn
  • changed medpack near reds spawn on stage 1 in the back area from small to med
  • added new flank at stage 2 last for players to flank the last point
  • added a small crate on top of big...

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