LAST EDIT: ~2:18 pm EST Here it is! 3CP PUSH, as in Powerhouse. Yes, I changed my gamemode and no, I don't regret it. For the TF2Maps.net Summer 2015 72-Hour Mapping Contest. Two teams fight over control of Pinkerpaw Dock. A special thanks to ConEmber and worMatty for joining me in the streaming of the making of this map. Known Problems: -Two mirrored visible seam! Man! I'm not going to bother fixing them, given the time left. Thanks to: A Boojum Snark, for his Ultimate Mapping Resource Pack. Fr0Z3n, for his Base entities map prefab. Deer and Blade x64 for some big inspiration through their maps Sunshine and Pier, respectively All of the organizers of the TF2Maps Summer 2015 72-Hour Contest Older Versions: a1 a1a a1b a2 a3test a3 a4
I don't really see a lot of team colors in the screenshots. Add a little bit more so people don't get confused
Mid looks like it could benefit from something going on in the bottom half of the ship connecting to the team sides (even if it doesn't make too much sense?)
The next version will be cp_kubeking_72_a2, 'cuz you're so picky. If someone could change the name of this thread when that happens, that would be great. The screens don't really show, but all of the arrows/gameplay signs have team colors. Still, you're probably right. I'm not sure if you noticed this in the last screenshot, but the other side of the boat (the front) has a connection between team sides. I'm probably going to do a major redesign of mid, anyway. Thanks!
a2 is up with some major layout changes. Can someone change the name of this thread to simply "cp_kubeking"? That would be very helpful. EDIT: Done. -Idolon Edit edit: Thanks, Ido!
a3test is out, with the main change being the removal of the large sniper decks. We'll see if this works out, hence the 'test'. Put this in any imp you'd like.