Hello all,
Ok so i'm am an old mapper (mapped a bit for dod 1.3, but since then I haven't done much).
So I have been playing TF² for a year now, and I want to make a map, I sketched up a design, hopefully you guys can tell me what you think about it.
So, the map takes place in a valley, the objctive is to capture the pint on the bridge (I'm still hesitating if I should make an open bridge or with a roof :/), inside a valley, their is an entrance and a exit on both sides of the valley, one for blue, one for red, I think i will add those doors that block the other team to enter.
Their are also 2 towers for snipers (I can't see if they dominate the map yet) and a foresty area for the players to manage to get through without being sniped.
So what do you guys think? Anything to add maybe? Or to remove?
For now it's a koth map, maybe later on I'll make it bigger to adapte it into a CP.
Ok so i'm am an old mapper (mapped a bit for dod 1.3, but since then I haven't done much).
So I have been playing TF² for a year now, and I want to make a map, I sketched up a design, hopefully you guys can tell me what you think about it.
So, the map takes place in a valley, the objctive is to capture the pint on the bridge (I'm still hesitating if I should make an open bridge or with a roof :/), inside a valley, their is an entrance and a exit on both sides of the valley, one for blue, one for red, I think i will add those doors that block the other team to enter.
Their are also 2 towers for snipers (I can't see if they dominate the map yet) and a foresty area for the players to manage to get through without being sniped.
So what do you guys think? Anything to add maybe? Or to remove?
For now it's a koth map, maybe later on I'll make it bigger to adapte it into a CP.