- Jul 19, 2010
- 9
- 0
The title, is Urban Fight. It is a koth map in wich the two teams battle for the middle placed CP in a Urban like area, with 2 flats, 2 towers (for counter sniping), and a park (in wich the CP is situated).
Each team has 3 primary ways to get to the CP, and 1 alternative route that can get you quite near the enemy lines (mostly for spyes).
Also the flat contains windows that allow the players to rain death upon the capturing opponents. but because i`ve made the windows quite large, this would not unbalance the game because it makes players more vulnerable to snipers.
The center point provides some cover from ground-ground assaults, but it provides little cover from attacks from above.
PICTURE EXPLANATION:
1. This is the team`s spawn exit, and also the only way you can get on the roof of the 2 buildinds
2. View just next to the sniping tower, and to the alternative route for more sneaky persons suc as spies
3.View from the center of the map, the park
4.pictures from the end of the alternative route exit, with a small space a spy can refill, or an engi can build
5.view from the building`s 1st floor
6. view of the entire 1st floor of each building.
I`ve just about finished the map, only i `m having problems with the skybox,
Each team has 3 primary ways to get to the CP, and 1 alternative route that can get you quite near the enemy lines (mostly for spyes).
Also the flat contains windows that allow the players to rain death upon the capturing opponents. but because i`ve made the windows quite large, this would not unbalance the game because it makes players more vulnerable to snipers.
The center point provides some cover from ground-ground assaults, but it provides little cover from attacks from above.
PICTURE EXPLANATION:
1. This is the team`s spawn exit, and also the only way you can get on the roof of the 2 buildinds
2. View just next to the sniping tower, and to the alternative route for more sneaky persons suc as spies
3.View from the center of the map, the park
4.pictures from the end of the alternative route exit, with a small space a spy can refill, or an engi can build
5.view from the building`s 1st floor
6. view of the entire 1st floor of each building.
I`ve just about finished the map, only i `m having problems with the skybox,
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