KotH koth_urban koth_urban_a4

A very poorly untextured, open king of the hill map.

  1. Wallie

    Wallie L1: Registered

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    koth_urban_a1 - A very poorly untextured, open king of the hill map.

    My first attempt at a map. It is poorly textured but hopefully functional as a fluent game experience.
     
    Last edited: Sep 24, 2017
  2. Wallie

    Wallie L1: Registered

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  3. My bad

    My bad L1: Registered

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    Some things I've found:

    • Map name doesn't match with file name
    • There's no ligh_environment in your map, resulting in fullbright. Fullbright stays on map change so it's better to avoid it.
    • Your skybox is really low, jumping soldiers and demomen can bump their head easily
    • [​IMG]
    • This trigger is linked to the wrong cabinet prop
    • [​IMG]
    • You can die in spawn changing classes if you stand in this doorway (just extend the trigger)
    • Your displacements have six sides, make sure you only have one face of a brush selected when creating displacements
    • There's an issue with your gameplay logic, I dumped my console output here
    !! ERROR: bad input/output link:
    !! tf_gamerules(tf_gamerules,SetRedTeamRespawnWaveTime) doesn't match type from <null>(<null>)
    !! ERROR: bad input/output link:
    !! tf_gamerules(tf_gamerules,SetBlueTeamRespawnWaveTime) doesn't match type from <null>(<null>)

    General layout and scaling feels very good, well done
     

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  4. grtgmzlol

    grtgmzlol L2: Junior Member

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    lots of maps in their alpha stage start poorly textured u know, its the stage mainly focused on gameplay and also testing.
     
  5. fl00fCollie

    fl00fCollie L6: Sharp Member

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    I expect they know if they're giving feedback. But they didn't even mention the textures, so why did you say that?
     
  6. Wallie

    Wallie L1: Registered

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    -raised skybox

    -fixed issue with red resupply locker

    -fixed resupply room

    -added obstructions blocking view into spawn area

    -added more health and ammo

    Read the rest of this update entry...
     
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  7. Crowbar

    aa Crowbar perfektoberfest

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    But, uh, will you be adding lighting anytime soon so the map is actually playable?
     
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  8. Wallie

    Wallie L1: Registered

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    I'm having difficulty with the lighting. Can it actually not run? I'll focus on that then.
     
  9. Crowbar

    aa Crowbar perfektoberfest

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    If a fullbright map gets played on a server, mat_fullbright var will not get reset for any maps that go after it, it will usually require a server restart. Hosts, I imagine, will typically refuse to run these maps, TF2M testing servers are no exception.
    Besides, it looks really bad on eyes. Even the most basic environment lighting + some lamps in the interior will make it feel much better... and yes, playable. So definitely focus on it.
     
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  10. Wallie

    Wallie L1: Registered

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