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KotH koth_urban koth_urban_a4

Wallie

L1: Registered
Sep 23, 2017
5
1
koth_urban_a1 - A very poorly untextured, open king of the hill map.

My first attempt at a map. It is poorly textured but hopefully functional as a fluent game experience.
 
Last edited:
M

My bad

Some things I've found:

  • Map name doesn't match with file name
  • There's no ligh_environment in your map, resulting in fullbright. Fullbright stays on map change so it's better to avoid it.
  • Your skybox is really low, jumping soldiers and demomen can bump their head easily
  • This trigger is linked to the wrong cabinet prop
  • You can die in spawn changing classes if you stand in this doorway (just extend the trigger)
  • Your displacements have six sides, make sure you only have one face of a brush selected when creating displacements
  • There's an issue with your gameplay logic, I dumped my console output here
!! ERROR: bad input/output link:
!! tf_gamerules(tf_gamerules,SetRedTeamRespawnWaveTime) doesn't match type from <null>(<null>)
!! ERROR: bad input/output link:
!! tf_gamerules(tf_gamerules,SetBlueTeamRespawnWaveTime) doesn't match type from <null>(<null>)

General layout and scaling feels very good, well done
 

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grtgmzlol

L2: Junior Member
Sep 29, 2017
74
18
lots of maps in their alpha stage start poorly textured u know, its the stage mainly focused on gameplay and also testing.
 

FloofCollie

I really suck!
aa
Nov 5, 2016
600
669
lots of maps in their alpha stage start poorly textured u know, its the stage mainly focused on gameplay and also testing.
I expect they know if they're giving feedback. But they didn't even mention the textures, so why did you say that?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
But, uh, will you be adding lighting anytime soon so the map is actually playable?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
If a fullbright map gets played on a server, mat_fullbright var will not get reset for any maps that go after it, it will usually require a server restart. Hosts, I imagine, will typically refuse to run these maps, TF2M testing servers are no exception.
Besides, it looks really bad on eyes. Even the most basic environment lighting + some lamps in the interior will make it feel much better... and yes, playable. So definitely focus on it.