koth_tunnel - Underground KOTH map for the 72h jam.
Hi all!
This is the first version of a KOTH map I made for the 72h jam. I've been mapping for various games (Doom, Quake3, Half-Life 2) for over a decade at this point, but this is the first map that I've publicly released.
I tried to make the point interesting with lots of height differences and routes. The idea was to have the map take place in an underground area with no natural lighting. The spaces are intentionally very tall, but they are only lit in the bottom to create the illusion of being in a vast chasm. I plan to make the map look like a mine in the art pass.
The map hasn't been playtested, the health and ammo placement is experimental.
All feedback is very much appreciated!
Used resources:
A Boojum Snark's Ultimate Mapping Resource Pack
Screenshots: [lost in the great server breakage of July 2016]
Hi all!
This is the first version of a KOTH map I made for the 72h jam. I've been mapping for various games (Doom, Quake3, Half-Life 2) for over a decade at this point, but this is the first map that I've publicly released.
I tried to make the point interesting with lots of height differences and routes. The idea was to have the map take place in an underground area with no natural lighting. The spaces are intentionally very tall, but they are only lit in the bottom to create the illusion of being in a vast chasm. I plan to make the map look like a mine in the art pass.
The map hasn't been playtested, the health and ammo placement is experimental.
All feedback is very much appreciated!
Used resources:
A Boojum Snark's Ultimate Mapping Resource Pack
Screenshots: [lost in the great server breakage of July 2016]
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