koth_stockhall

KotH koth_stockhall a4

Lars

L1: Registered
Dec 14, 2019
20
1
Last edited:

Lars

L1: Registered
Dec 14, 2019
20
1
a2 of koth_stockhall, I have tried to improve some terrible sightlines, as well as making the point more compact!

Have fun I quess
Desktop Screenshot 2019.12.22 - 17.14.56.23.png
Desktop Screenshot 2019.12.22 - 17.15.11.29.png
Desktop Screenshot 2019.12.22 - 17.15.33.50.png
Desktop Screenshot 2019.12.22 - 17.14.28.80.png
Desktop Screenshot 2019.12.22 - 17.15.43.100.png
Desktop Screenshot 2019.12.22 - 17.15.53.39.png
Desktop Screenshot 2019.12.22 - 17.16.06.40.png


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Lars

L1: Registered
Dec 14, 2019
20
1
FIXED/CHANGED:
-some lighting
-spawn layout
-the frontyard of spawn
-spawn logic
-a flank route looks a bit more appealing so people can actually start using it

REMOVED:
-removed some props to make the map feel a bit more open
-removed a fence

ADDED:
-an health/ammo spot
-extra route from backyard, end up on the side battlements
-wall to prevent people to go to the point to fast
-1 way door in that wall so you can easily get back to spawn, however you can't go through from the spawns side
-a window in spawn looking over the midyard

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