koth_stockhall - First map: koth_stockhall (A1) Hi and Welcome to my first map: koth_stockhall I've chosen for a koth map that has to represent a warehouse with fun stuff such as supplies. These are stocked in a big hall, that's where the name comes from. Enjoy!!!
Quick cosmetic note - your map name contains A1, which is not required - the version string does that for you.
a2 of koth_stockhall, I have tried to improve some terrible sightlines, as well as making the point more compact! Have fun I quess Read the rest of this update entry...
FIXED/CHANGED: -some lighting -spawn layout -the frontyard of spawn -spawn logic -a flank route looks a bit more appealing so people can actually start using it REMOVED: -removed some props to make the map feel a bit more open -removed a fence ADDED: -an health/ammo spot -extra route from backyard, end up on the side battlements -wall to prevent people to go to the point to fast -1 way door in that wall so you can easily get back to spawn, however you can't go through from the spawns side -a window in spawn looking over the midyard Read the rest of this update entry...
CHANGED/FIXED: -main route -side routes -campy sections for jumperclasses ADDED: -more lighting DELETED: -few props Read the rest of this update entry...