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Crash

func_nerd
aa
Mar 1, 2010
3,349
5,524
Well this certainly isn't your bog standard viaduct formula.

It certainly has some interesting aspects to it, lots of height variation (albeit, some of it feels overscaled), some interesting gameplay ideas. I am worried there are too many small corridors and narrow doorways, though.

I'm not quite sure how I feel about the high up area you can only get to through those teleport-tunnels. Interesting way to do it, but I think it's way too high. I'd have a lot of fun wrecking up there as Sniper. The particles are neat, though!
 

Hosomi

L3: Member
Jun 15, 2016
130
40
some of it feels overscaled ... I am worried there are too many small corridors and narrow doorways, though.
could you point me to some specific areas for example so I understand what you're referring to?

I'm not quite sure how I feel about the high up area you can only get to through those teleport-tunnels. Interesting way to do it, but I think it's way too high. I'd have a lot of fun wrecking up there as Sniper.
I'm considering lowering it somewhat, perhaps 128 or 256 hu