koth_scaffold

KotH koth_scaffold a4

Total Rapscallion

L1: Registered
Jul 21, 2022
6
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Total Rapscallion submitted a new resource:

koth_scaffold - A highpass inspired map in the cool mountain air ! My first map

Hello ! This is my first map (well, not really; i've been mapping since a bit of time, but that's the first thing i made for tf2 that's actually playable).

Obviously i took a lot of inspiration from highpass, it's my favorite koth map ! But as well i took a bit of badlands, and the general map layout is obviously the tried and tested viaduct formula.

The theme is an alpine transit point for trains and stuff ! I kinda intend on making the middle "bridge" some sort of scaffold structure, to...

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Total Rapscallion

L1: Registered
Jul 21, 2022
6
0
Total Rapscallion updated koth_scaffold with a new update entry:

Anti sniper update !

Heya, so i updated my map ! Here are the changes:

-modified the buildings around mid to crack down on sightlines (For example, added a sky bridge on the left side of the map, to make it unusable as a sniper deck; the other side doesn't have windows tho, it's intentional)
-Widened the point area and added a new way to it (from under the bridge)
-opened a building to allow easier access to the beams
-made the playable area more obvious to avoid people falling to their death thinking an...

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Total Rapscallion

L1: Registered
Jul 21, 2022
6
0
Total Rapscallion updated koth_scaffold with a new update entry:

Mid overhaul

Lots of changes to mid this time ! Here's a list:

-Lots of changes to mid:
-Changed the cover to hopefully allow for the point to be less defendable
-Removed the stairs to the area under the point as flanking was excessive
-Generally changed the area under the point to only have one entrance on each side
-Added some boxes to allow for more prop climbing
-Changed the main ramp to not be facing away from the opposite side
-Added a whole new building to cut a big sightline

-Other...

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Total Rapscallion

L1: Registered
Jul 21, 2022
6
0
Total Rapscallion updated koth_scaffold with a new update entry:

Anti scout update !

Hello again ! Lots of changes as always with an alpha, this time focusing on bringing down the scale of the map a bit and making it slightly less of a scout heaven ! Changes include:

-Changing the bunker entrances to be tighter and closer to the front lines, so scout would have a harder time slipping by
-Scaled down the mid area to be still wide, but not as ridiculously wide as before
-changed the left flank from a simple catwalk to a building with a stairwell, to make it easier to access...

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