koth_planks_a1 - very traditional koth map, drew inspiration from viaduct
i can't sleep the last couple nigths so in my Insomniatic free time i tried dabbling map making, and made a very traditional koth map.
Started this map with the idea of a viaduct structured koth map, with a bridge over the capture point that players can access for some nice high ground (drew some inspiration from the bridge over the mid point on cp_snakewater). decided to also add a train hazard on the bridge.
I made this first version of the map, pretty quickly. I wasn't really keeping track of the time, though something like 15 hours in 2 days.
I really did not focus on aesthetic, and it's definitely not 100%. there's still alot of areas that need to be developed more.
Though, I really like how the map's coming out. I did alittle playtesting with bots and I'm liking how areas flow into one another. though bots are bots, cant wait to playtest with actually players.
i can't sleep the last couple nigths so in my Insomniatic free time i tried dabbling map making, and made a very traditional koth map.
Started this map with the idea of a viaduct structured koth map, with a bridge over the capture point that players can access for some nice high ground (drew some inspiration from the bridge over the mid point on cp_snakewater). decided to also add a train hazard on the bridge.
I made this first version of the map, pretty quickly. I wasn't really keeping track of the time, though something like 15 hours in 2 days.
I really did not focus on aesthetic, and it's definitely not 100%. there's still alot of areas that need to be developed more.
Though, I really like how the map's coming out. I did alittle playtesting with bots and I'm liking how areas flow into one another. though bots are bots, cant wait to playtest with actually players.