KotH koth_outgo final

My first map for TF2, ugly design and balance problems included.

  1. Vanuz

    Vanuz L1: Registered

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    koth_outgo - My first map for TF2, ugly design and balance problems included.

    Symmetrical night map, quite a lot of open spaces. Maybe be unplayable. [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  2. I dinne ken

    I dinne ken L3: Member

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    I like the theme, but the buildings either side of the point need better textures. I like the mid point having 3 levels but lower the bottom 2 levels. the massive ramp allows for too much space for the winning team to shoot down onto, but from the two main buildings that you go into from spawn the windows are very close and have a full sight of the point, the dust doors and some of the crates don't fit the TF2 style at all
    ¯\_(ツ)_/¯. Mid point is going to be very strong for sollies and to a lesser extent demos. I do like how you can immediately go to high heights once you leave spawn.

    Generally It will be an interesting map once you shorten mid a bit and take away the non tf2 crates and dust doors.
     
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  3. Vanuz

    Vanuz L1: Registered

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    Added and modified:
    Conctruction on the point[​IMG]
    Did the windows on the side buildings
    [​IMG]
    Removed gate in de_dust style and changed the boxes[​IMG]
    I close some windows
    [​IMG]
    Added wall from snipers, soldiers and demomans[​IMG]
    And another little changes on map.

    Read the rest of this update entry...
     
  4. Kreg

    Kreg L2: Junior Member

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    The map looks a little dark, but I'd be interested in playing it.
     
  5. Vanuz

    Vanuz L1: Registered

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    For my opinion, on the screenshots it looks darker than in game.
     
  6. Kreg

    Kreg L2: Junior Member

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    I'll take your word for it.

    Edit: I may have had a glare on my monitor before. Looking at the screen later in the day, it looks more vivid.
     
  7. Vanuz

    Vanuz L1: Registered

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  8. Vanuz

    Vanuz L1: Registered

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