koth_mint3: wip thread

Discussion in 'Mapping Questions & Discussion' started by mint onion, Sep 8, 2013.

  1. mint onion

    mint onion L3: Member

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    my second mapping attempt. any and all feedback is welcomed and encouraged.

    [​IMG]
    teh bsp
     
  2. Bakscratch

    aa Bakscratch Finisher of Maps

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    Looking good so far, maybe a bit to open.
     
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  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    We do have a map workshop you know :vv
     
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  4. Fantasma

    aa Fantasma

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    Yeah, this really should go into the map workshop, it deserves to be there!
     
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  5. henke37

    aa henke37

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    See if you can put it on a gameday.
     
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  6. mint onion

    mint onion L3: Member

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    ahh, sorry about that... i wasn't entirely sure how those sub-forums worked. i'll create a new thread in the proper sub-forum with my next update.
     
  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I see an issue with the public resupplies. Its going to be too easy to keep a base there due to the infinite health and ammo. So once a base its there, it keeps there.

    I would suggest just putting a large ammo and medpack (or 2 of each medium ones) so the supply isnt infinite and a strong attack can take it out.

    Still, the distance is too big to realy become too strong. But since its a 1 way rout with a single doorway to the main section you can put up a base a bit closer to that doorway.

    Also, screen 3 shows a major spawn to spawn sightline with a capture area in the middle. It realy needs to be blocked there or its going to be a situation worse than 2fort there.
    EDIT: On a second look i noticed its 1 way glass without even a doorway under it. I think that caused some confusion for me there. MAybe ingame its better visible as glass as at first i though i could walk through. Maybe some indication lacks there.
     
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    Last edited: Sep 9, 2013