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KotH koth_mineshaft A5

The 2 company RED and BLU fights for the best drill in the world to get australium

  1. BenCo

    BenCo L5: Dapper Member

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    koth_mineshaft - The 2 company RED and BLU fights for the best drill in the world to get australium

    A map idea come into my mind so I Decided to create it.
     
  2. BenCo

    BenCo L5: Dapper Member

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    All of these were submitted by @worMatty and Blim! Thanks for the big help guys!

    Changelog:
    -Changed HDR
    -Added an extra doorway to one of the houses.
    -Removed some clips, so scouts can easily change paths.
    -Made the hill part less boring
    -Clipping some stairs
    -Made the ramps more visible
    -Added overlays underneath pickups
    -Made some of the doorway less narrow
    -Fixed the mine doorways (previously you were able to stand on top of it)
    -Made less crouch jump spots
    -Added stairs to spawn (but I'm not finished with spawn yet so it will change a lot)
    -Made rocks symmetrical
    -Changed some health and ammo locations
    -Added tape to indicate where you can cap the point
    -Added extra ramps
    -Made the drill room bigger,and added a backspace where players can get to the higher level


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  3. BenCo

    BenCo L5: Dapper Member

    Messages:
    241
    Positive Ratings:
    161
    Changelog:
    -Fixing packing issues
    -Clipped some stairs
    -Clipped some hard edges
    -Added special event: When one of the team captures the control point the drill activates. The ground starts shaking for 12 seconds.

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  4. BenCo

    BenCo L5: Dapper Member

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  5. Pocket

    aa Pocket func_croc

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    Well this is interesting:

    [​IMG]

    This looks like vertex lighting for some reason, and very cheap vertex lighting to boot. Is this a displacement? I could have sworn displacements got lightmaps.
     
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  6. BenCo

    BenCo L5: Dapper Member

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    This is just a blend texture. But I most likely just change it back to normal, when I start detailing. Thanks for the heads-up!
     
  7. BenCo

    BenCo L5: Dapper Member

    Messages:
    241
    Positive Ratings:
    161
    Changelog:
    -Removed teh special event as it's felt unnecessary
    -Moved light sources away from walls
    -Made middle entrance slightly higher
    -Removed, adjusted some clips
    -Changed sky settings

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