koth_kinneb72hr

KotH koth_kinneb72hr a6

kinnebian

L1: Registered
Jun 30, 2021
17
6
kinnebian updated koth_kinneb72hr with a new update entry:

Layout edits, some little detailing.

We are now contained in a box! In space! The mercs can now breathe, thankfully. I made a few edits to the layout, primarily:
-Exposing Sniper window to other sniper window
-Widening point to have some cover
-Changing a ramp near the point to a wall for more cover
-Extending the window/wall just outside the main building to allow more cover from the sniper window
-A ramp from the main building to the second floor, without having to go back through the entrance

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kinnebian

L1: Registered
Jun 30, 2021
17
6
kinnebian updated koth_kinneb72hr with a new update entry:

Beta!!! also retheme..

Hey, its in beta now!
everything is textured, i fixed a lot of clipping and nodraw stuff
also major retheme!
i just felt very limited with the space theme, and i like how this is going a lot more! (also, it being 100% vanilla is helpful for compiling)
soundscapes and more props are here, very minor asym detailing!
this is the first ever map of mine to make it this far, so im excited for its future
i pushed it to beta because people seemed to have a lot of fun with it and there werent major...

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kinnebian

L1: Registered
Jun 30, 2021
17
6
kinnebian updated koth_kinneb72hr with a new update entry:

A6 - Reverting a bit..

Finally getting back to this project! I've reverted from the farm theme to a weird quasi-space theme, where theyre in a dome, in space. Ill work on it, but I fixed some gameplay issues and want to give it another try.
  • Added partitioner to prevent shooting over roofs into spawns.
  • Added better clipping for doorframes, prevent getting stuck on them
  • Changed lighting to be generally brighter and easier to see enemies
  • Changed Skybox to...

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