koth_facility - My second upload, expect shit. Little map based on close combat. Very little sight lines, fast respawn and short path from spawn room to CP.
-Major sightlines are now shorter, there still can be few. -Moved little healthpack and little ammo to corner behind the exit from underground to mid. Now this area has it's purpose to exist and should make it easier for attackers. -Underground area got new stairs and big healthpack neat the big ammo. -Changed the glass material of one of the windows to make it less confusing, although it might still change. KNOWN ISSUES -One of the respawn blockers is broken and doesn't render properly. -Still no nodraw material on areas that aren't ment to be seen. For now map isn't so complicated to have a huge impact on the performance, but a3 will most likely have a proper nodraw material placement. Thanks to OctoBlitz for pointing out a lot of problems on the map. Read the rest of this update entry...
-Point is now bigger. -Revamped spawn rooms. -If you fell of a mid house, you can't get back as fast as before, but there's still a shortcut so you don't need to go to the spawn. KNOWN ISSUES -One of the spawn room visualizers is still broken and doesn't render properly. Read the rest of this update entry...