koth_storage_A1 - Fight about old storage building Hellou. it's my first project I have published. i made much work for this map and i hope everything works . i have been thinking about class advantages and I want share them whit everyone: for scout i made much stuff to make jump but not much different roads so... I am not good whit scout D for soldier i made high ground advantage , there is 3 main ground and 1 not main ground. for pyroshark I made much water to lowest ground. for demo I made surprisingly high skybox. well.... really wasn't any idea about demo's advantages. for heavy I made map pretty short , fast to go fight for engi I made few teleport spot , but i did not found any good sentry spot for medic I maked much stuff to take cover for medic for sniper i did made much snipe spot's but.... i deleted them becose those gave me feeling about being too op spots. sorry sniper mains for spy I made map much room for hiding invis tell what ever comes to your mind about my map and tell improvement options. and about i am not sure does water and glass work, it was hard work to make them work so I do have respect for telling me if that doesn't work.