koth_D.A.S.N

Discussion in 'Map Factory' started by hardshocker, Mar 23, 2010.

  1. hardshocker

    hardshocker L1: Registered

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    Hi, my very first map and official release. I didn't concentrate much on looks but more on the classes. At first it was open then it got to cluttered and then I had problems with line of sights. The main feature of this map is probably the high bridge that i made for demomen and soldiers, its open yet dangerous for the other team. Test it out if you want.

    Note: If the map doesn't match the screenshots then I messed up on the uploading.



    Have fun.
     
  2. honorum646

    honorum646 L6: Sharp Member

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    I can't say this is worth calling a Beta, let alone a Beta v.2

    The bases seem to be completely unbalanced, not showing signs of being reflected or rotated, and the bridge in the middle is completely overpowered.

    The sniper lines on this map are huge which would result in some pretty painful headshots as you WALK OUT OF YOUR SPAWN.

    EDIT: SCREENSHOTS
     
    Last edited: Mar 23, 2010
  3. hardshocker

    hardshocker L1: Registered

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    well sniper lines are pretty hard to deal with for me. Ill rework soon, but the bridge shouldn't be over powered. i made with no cover to make it harder to stay alive(the health packs don't help much). Ill change it immediately.

    p.s. this is a beta because my alpha was absolutely horrible.
     
  4. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I'm guessing this is your first map?
    I've seen worse so don't worry, the only tip I can offer is this-

    Don't make your spawns so small and have more then one exit. Having only one exit makes it easy for the other team to spawn camp and generally makes the map aggravating for the team getting spawn camped. That and maybe add buildings and other things between your spawns and the point, being able to walk right out of your spawn and see the other teams spawn is never a good thing.
     
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  5. redcommunism

    redcommunism L2: Junior Member

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    The textures are kinda painful to see. To fix this, try the following (each take practice, of course):
    1. Displacements
    2. Lighting!
     
  6. honorum646

    honorum646 L6: Sharp Member

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    Whoops, I didn't even notice that it was fullbright.

    If you don't put any sources of light into your map, you end up with a result termed "fullbright", meaning that all the objects are light exactly the same. You may have noticed that this will result in everything being more difficult to; judge distances, notice changes in the surface of an object, etc.

    Most people dislike or even utterly refuse to play a fullbright map.


    EDIT: LIGHTING BASICS
     
  7. hardshocker

    hardshocker L1: Registered

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    ah, thank you, maybe that is it.
     
  8. Firest0rm

    Firest0rm L4: Comfortable Member

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    yeah, i've definitely seen worse 1st maps (mine, etc). Suggestions for improvement: (based on screenshots) increase the texture scale on the ground and walls, as long as you're going to keep it that open. Suspension of disbelief is important in videogames, and seeing visibly tiling textures breaks that. Also, optimize your map! From what I can tell, you're getting 40 FPS with low graphics. For a great optimization tutorial, look here, or here (higher level)

    also, it looks like it wasn't mirrored. If you want to make a map symmetrical, don't remake it on the other side, make half of it and then copy, paste, and flip it. finally, the point looks pointless (no pun intended). It looks like there are no good defending or attacking positions, which is never a good thing.

    However, it still looks a lot better than many 1st maps i've seen, so just keep trying and read tutorials and you'll constantly improve (i still think i progress significantly with every day I map, even though i've been at it for more than half a year)
     
  9. hardshocker

    hardshocker L1: Registered

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    im still learning the whole texture and looks thing but the thing i worry about the most is class balance so yea. The fps thing is constantly changing and ill try the mirror thing.
     
  10. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Can you please add in some lighting, and at this stage i think this is more like a2 try adding in some displacements on the walls as in my world i don't seem to see any huge boxes around places.
     
  11. majemjh1

    majemjh1 L1: Registered

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    The blue truck is a HL2 modell. Please, change it to a TF2 modell.
     
  12. hardshocker

    hardshocker L1: Registered

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    sorry i was not aware of that, it looked more like a tf2 model to me.
     
  13. honorum646

    honorum646 L6: Sharp Member

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    Did you realise that it tells you the game it's for on the left hand side of the scroll area? (In the model browser of course).