koth_bobville

KotH koth_bobville a5

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
634
580
Took a look around, and you've got a couple little problems to fix, all mostly logic stuff, so here goes!
Alright couple of things in this image here:
koth_bobville_a10000.jpg

I'm a red player looking at blue spawn, but there's no way to really know this since all the walls are white. I would use the "blue dev" texture every so often (especially on the spawn itself) so people don't get lost on which side they're on.
And the elephant in the room, theres a trigger block! that's supposed to be invisible, so you most likely haven't turned it into an entity. The block itself is only as large as the doorway, So I'm not entirely sure what it is supposed to be.

Looking back on the red spawn:

koth_bobville_a10001.jpg

No trigger block! but also no doors, visualizers, and other entities that commonly go with spawn rooms.

For this (if you haven't already) I would check out Crash's video series, particularly the spawnroom and door videos: https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq
Even if you've seen it, doesn't help to watch twice, I myself have rewatched countless times. I would also suggest watching through the "gameplay theory" episode, especially since it focusses on Koth! You have nice height around the point, but other wise the map is open and very square. Some new flanks and cover could help!

If you ever stumble on a problem you don't know how to solve, I suggest joining the DIscord, people are available ~24/7, and love helping people with their projects.

That's all I could see in the first playthrough, Can't see what you change for the Next update!
 

hudsonstrub

L1: Registered
Dec 24, 2023
4
1
Sent out an update that fixes the spawnroom-related issues! Thanks so much for playing!

That trigger entity is the func_respawnroomvisualizer, but I forgot to texture it (sorry lmao)

Also in the new update, there are a lot more team colors, but still probably not enough while I work out some sort of flank route.

Once again thank you for playing! Have a great day!
 

hudsonstrub

L1: Registered
Dec 24, 2023
4
1
hudsonstrub updated koth_bobville (name in progress) with a new update entry:

koth_bobville_a3

Changelog:
  • Shrank area around the point a bit as it felt just a bit overscaled
  • Tweaked flank route, it is now a two-way and starts elevated. (terrace/catwalk idea suggested by Gorge in the discord, I'm going to continue to tweak it)
  • Changed the staircase over the wall from a ramp to two ramps with a landing.
  • Shrank capture zone for the point
  • Added Signs pointing toward the control point in the flank
Overall I am way happier with this, but I will keep cooking...

Read the rest of this update entry...
 

hudsonstrub

L1: Registered
Dec 24, 2023
4
1
hudsonstrub updated koth_bobville with a new update entry:

koth_bobville_a4

Changelog:
  • Completely redid spawn rooms
    • Fixed only one spawn point
    • Fixed spawning facing the wall
    • Added spawn doors
    • Made spawn doors slightly bigger
    • Removed some space behind the spawn door
    • Spawn is now further back from the point (new area)
    • Added a connection from spawn to the friendly flank
  • Brightened up the map

Read the rest of this update entry...