koth_arch

KotH koth_arch a3

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
koth_arch - A koth map where you fight over and under a stone arch

There's not really much to say about this map, nothing much happened in my life while making it. It was a short and sweet development of about a week.

I guess the general colour palette of the map is quite neutral. Though I didn't set out for it to be that way, it just reflected my mood, I'm in a neutral kinda mood.

The only thing I actually wanted with this map was a bitchin under bridge thing.

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
Additions:
  • Small health pack in the shacks near mid
  • Medium health and ammo in the building with the broken window, will both incentivise that room and let more people be aware of that exit
Changes:
  • Removed the clip brush from the large wooden fence and also lowered part of it
  • Removed the clip brush from the small wall nearer the point, made it a wooden fence (shortening it) and gave it a sign that is trimp-able and also shows you can go over it (a double whammy)
  • Elongated the island under the arch with the large health pack so you can strafe onto it from the point
  • Moved an exit's position from the lobby area to before the point, to reduce sniper sightlines
  • Moved the shipping containers so to not give a massive sightline for snipers to abuse over the shortened wooden wall
Removals:
  • Third exit from spawn, the unused one
  • Medium health and ammo along the unenterable sideways loping building

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
432
Additions:
  • More roofs!
  • Walkways onto the point from where the wall you could only trimp over used to be, the trimping aspect hasn't gone although, don't worry
  • Signs that signify that the water will kill you
  • A large crate nearish mid, gives more cover and diminishes a shiteline
Changes:
  • Instead of a steep walk down to the under arch, its now connected via a building
  • Elongated the stone under the arch which holds the SACRED FULL HEALTH
  • Because of the new connection between the under arch and before mid, the main entrance to the point has been widened and also a siteline has been diminished. The same sightline that the large crate has diminished
Fixes:
  • The ridiculous sightline on the crates at mid to just after each spawn that required two c-tap jumps for non-mobile classes

Read the rest of this update entry...