- Oct 19, 2017
- 119
- 10
KOTH_Advantage - A small and chaotic KOTH map with a secondary objective that gives an Advantage.
The first of (hopefully) many before I figure out Attack and Defend as well as events and custom voice stuff.
KOTH_Advantage is so named because of the secondary objective located on the second floor above the point that closes half of the opposing team's access points to the main point. This can easily be subverted by grazing the secondary objective, as I could not figure out how to give it a capture time.
When these doors close, fear not! You can still crouch-walk down form above or rocket/sticky/whathaveye -jump over the doors since they're only high enough to keep non-winger-wielding Scouts out, and of course the rest of the enemy team.
Additionally, there is a sizeable underground area consisting of eye-strain-inducing orange octagonal pipes. This is connected via a complex one-way mechanism, otherwise known as a hole in the floor, to each team's spawn. They also have a full ammo pack down there for a resupply and reload with little danger.
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View attachment 65359 View attachment 65360 View attachment 65361 View attachment 65362 View attachment 65363 View attachment 65364
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PLEASE NOTE THIS IS OBVIOUSLY NOT THE COMPLETED VERSION. Props and textures to come later. I just wanted to get the geometry down on my first day working on it. ^^ (also the purple tint goes away when you step on the points)
The first of (hopefully) many before I figure out Attack and Defend as well as events and custom voice stuff.
KOTH_Advantage is so named because of the secondary objective located on the second floor above the point that closes half of the opposing team's access points to the main point. This can easily be subverted by grazing the secondary objective, as I could not figure out how to give it a capture time.
When these doors close, fear not! You can still crouch-walk down form above or rocket/sticky/whathaveye -jump over the doors since they're only high enough to keep non-winger-wielding Scouts out, and of course the rest of the enemy team.
Additionally, there is a sizeable underground area consisting of eye-strain-inducing orange octagonal pipes. This is connected via a complex one-way mechanism, otherwise known as a hole in the floor, to each team's spawn. They also have a full ammo pack down there for a resupply and reload with little danger.
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View attachment 65359 View attachment 65360 View attachment 65361 View attachment 65362 View attachment 65363 View attachment 65364
---
PLEASE NOTE THIS IS OBVIOUSLY NOT THE COMPLETED VERSION. Props and textures to come later. I just wanted to get the geometry down on my first day working on it. ^^ (also the purple tint goes away when you step on the points)
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