- Apr 4, 2009
- 73
- 16
KotH Improvements [Flexibility]
We all know KotH does everything it's supposed to but up until now, most if not all of the other game modes were flexible enough for the community to come with unique game modes and creative uses of the mode limits.
Basically this is a thread to discuss how the koth entity could be updated to improve it's flexibility for more custom game modes.
-Multiple caps-
If you have multiple capture points in a koth map the team must own all of them when the clock hits 0 for them to win. Otherwise the clock sits at 0 and they need all the points.
-Timer Control-
You can not have both timers running at once and you cannot stop one except by starting the other. As far as I know you also can't add time to the timers.
Keep it mind that without the flexibility of the other modes, we wouldn't have the current A/D CTF contest and now official HUD
Discuss I guess, suggest other amendments that could be made.
We all know KotH does everything it's supposed to but up until now, most if not all of the other game modes were flexible enough for the community to come with unique game modes and creative uses of the mode limits.
Basically this is a thread to discuss how the koth entity could be updated to improve it's flexibility for more custom game modes.
-Multiple caps-
If you have multiple capture points in a koth map the team must own all of them when the clock hits 0 for them to win. Otherwise the clock sits at 0 and they need all the points.
-Timer Control-
You can not have both timers running at once and you cannot stop one except by starting the other. As far as I know you also can't add time to the timers.
Keep it mind that without the flexibility of the other modes, we wouldn't have the current A/D CTF contest and now official HUD
Discuss I guess, suggest other amendments that could be made.
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