Blade x64 submitted a new resource:
King of the Flag prefab - One flag, two timers
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King of the Flag prefab - One flag, two timers
Used in ctf_tailrace.
A neutral flag resides in the center, unlocking after a set time. A team must capture the intel at the designated capzone to start their timer. Victory is achieved when their timer runs out and the flag has returned.
The path_track nodes are used as teleport destinations for the flag. The initial setup is controlled through the logic_auto. VScript is necessary to prevent the game ending after 3 captures...
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