King of the Flag prefab

King of the Flag prefab v1

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
Blade x64 submitted a new resource:

King of the Flag prefab - One flag, two timers

Used in ctf_tailrace.

A neutral flag resides in the center, unlocking after a set time. A team must capture the intel at the designated capzone to start their timer. Victory is achieved when their timer runs out and the flag has returned.

The path_track nodes are used as teleport destinations for the flag. The initial setup is controlled through the logic_auto. VScript is necessary to prevent the game ending after 3 captures...

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