Kelvin

PL Kelvin A6

dice191

L1: Registered
Mar 31, 2020
31
4
dice191 updated Kelvin with a new update entry:

A2: Balancing and layout changes

Control Point A:
-control point A is now located in the facility entrance
-shifted the cart route direction so that it goes directly into the facility instead of going on the bridge, shortening the cart route length
-RED now spawn near control point B, increasing their time to get to A
-added a flank on the right of facility entrance to enable BLU to push from more directions
-made the bridge shorter in length
-removed the bridge side tunnel
-moved the crane holding the container outside...

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dice191

L1: Registered
Mar 31, 2020
31
4
dice191 updated Kelvin with a new update entry:

A3: Major revamps and huge changes

Control Point A:
-remade most of the setup area due to gameplay being too chaotic and spaced out
-shifted the capture point forward into the next room

Control Point B:
-revamped most of the B main hall
-lowered the overpass
-removed the catwalk
-added a new side route to get to B hall

Control Point C:
-revamped the bridge area into a chokepoint with a rollback zone
-moved the C capture point back into the connector hall
-moved RED spawn forward
-added doors that open after C is captured...

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dice191

L1: Registered
Mar 31, 2020
31
4
dice191 updated Kelvin with a new update entry:

A4: Vast expansions and improvements. Complete rework of D point.

Control Point A:
-made it so you're now able to stand on one the roof of the container house
-gave BLU more varied exits out of spawn, including an all new highground area
-remade the BLU setup spawn
-remade the stairway leading into the facility into a 1way building for snipers and general flanking

Control Point B:
-changed the RED spawn shape and slightly adjusted it's location
-removed a short route for BLU to go on the overpass
-the stairs on overpass now don't lead BLU directly into...

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dice191

L1: Registered
Mar 31, 2020
31
4
dice191 updated Kelvin with a new update entry:

A5: Outdoors makeover of Control Point B and small overall changes

Control Point A:
-made the barbwire hurt trigger smaller
-removed the RED one way door
-removed the glass walls in favor of a more open area and a high ground BLU can now push into
-added two new buildings RED can now hold the point in
-changed position of some crates slightly
-changed the large ammo near the truck into a medium one instead
-added health and ammo pickups in the window building
-all three windows in the windows building now have glass, blocking snipers
-added a wall light to...

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dice191

L1: Registered
Mar 31, 2020
31
4
dice191 updated Kelvin with a new update entry:

A6: Biggest update yet. Overhaul of C and complete remake of D.

Control Point A:
-adjusted spawn time for BLU team from 3 to 4 seconds
-fixed players getting stuck on the crane container
-fixed a slightly floating rock

Control Point B:
-tweaked some displacements
-adjusted spawn time for RED team to 10 seconds
-removed the forwarded spawn on BLU, now after capturing point A, BLU will still spawn in the same spot
-added a slide door to one of the houses

Control Point C:
-moved the capture point further down
-changed the area between old C and D into...

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