Kelvin

Kelvin A3

Control Point A:
-remade most of the setup area due to gameplay being too chaotic and spaced out
-shifted the capture point forward into the next room

Control Point B:
-revamped most of the B main hall
-lowered the overpass
-removed the catwalk
-added a new side route to get to B hall

Control Point C:
-revamped the bridge area into a chokepoint with a rollback zone
-moved the C capture point back into the connector hall
-moved RED spawn forward
-added doors that open after C is captured
-added missing resupply lockers in BLU spawn (i forgor in a2)

Control Point D:
-removed the roof on the cylinder, opening it up and making the area feel less closed in
-added a one way window for red to battle spawncamping
-tweaked the RED spawn so that spawn points aren't so forward no more
-you can now fit in the small open window and walk through

Overall:
-played around with some pickups placements
-adjusted added time on capture
-remade some geometry for the future
Control Point A:
-control point A is now located in the facility entrance
-shifted the cart route direction so that it goes directly into the facility instead of going on the bridge, shortening the cart route length
-RED now spawn near control point B, increasing their time to get to A
-added a flank on the right of facility entrance to enable BLU to push from more directions
-made the bridge shorter in length
-removed the bridge side tunnel
-moved the crane holding the container outside playable space and made it bigger
-added hurt triggers on barb wire fences
-replaced large stairs entering into facility with glass walls, removing a sightline

Control Point B:
-control point B is now located under the overpass
-removed the aquarium and replaced it with a ramp that goes up to the highground
-made changes to the area under the overpass
-changed the lights under the overpass into a cold blue hue
-on RED B spawn added a sign that points towards where to go, to hide the confusion (the sign hides itself after B is capped)
-removed small health packs from catwalk
-moved the BLU spawn after capping B under the overpass
-added some crates to hinder snipers

Control Point C:
-added a sign that pops up outside BLU spawn after they capture C to remove confusion as to where to go

Control Point D:
-fixed displacement seam in underpass flank

Overall:
-shifted placements of some pickups
-changed sizes of some pickups
-added some pickups