That title sounds confusing. I agree. It is.
I'm trying to get it so that red owns all 8 control points at the start of the map.
After defending for say the first 5 minutes and blue doesn't capture anything, it goes to Red Wins!
If blue owns any of the points, it goes to Sudden Death.
If blue captures all of the points it does NOT end the game, but unlocks inteligence, and you can run that to your spawn. If the time runs out while the inteligence is being held it goes into overtime till it's captured/dropped and times out.
I cannot get this to work right. Can't get blue to NOT win and red to WIN. (Since I restricted red from winning, to prevent them from winning as soon as the game starts.)
What entities do I need to configure for this?
I'm trying to get it so that red owns all 8 control points at the start of the map.
After defending for say the first 5 minutes and blue doesn't capture anything, it goes to Red Wins!
If blue owns any of the points, it goes to Sudden Death.
If blue captures all of the points it does NOT end the game, but unlocks inteligence, and you can run that to your spawn. If the time runs out while the inteligence is being held it goes into overtime till it's captured/dropped and times out.
I cannot get this to work right. Can't get blue to NOT win and red to WIN. (Since I restricted red from winning, to prevent them from winning as soon as the game starts.)
What entities do I need to configure for this?