Hey, so, I was inspired by the amazing Drexen to try my hand at making jumpmaps to get into mapmaking for TF2, and it's a ton of fun. That said, I've encountered a few niggles:
I followed Afterglow's YouTube tutorial on making jumpmaps and have a combination of a func_regenerate and a trigger_hurt (with a damage value of -300) stretched across the entire map.
The first problem is that, due to the func_regenrate being everywhere a player goes, that constant resupply sound is played each time. Is there any way to mute it?
Second one is, I've played jumpmaps where some surfaces cause rockets and other projectiles to disappear entirely, forcing players to use certain bits of geometry to pass a challenge. How's that done?
Thanks in advance! ^^
I followed Afterglow's YouTube tutorial on making jumpmaps and have a combination of a func_regenerate and a trigger_hurt (with a damage value of -300) stretched across the entire map.
The first problem is that, due to the func_regenrate being everywhere a player goes, that constant resupply sound is played each time. Is there any way to mute it?
Second one is, I've played jumpmaps where some surfaces cause rockets and other projectiles to disappear entirely, forcing players to use certain bits of geometry to pass a challenge. How's that done?
Thanks in advance! ^^