jam

CP jam a3

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
Mid:
8PjuQ0t.png


Second:
818IBjD.png


Last:
WZtSh0i.png
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
Current problems:
stupidly long hallway between mid and second
sight line from lower to mid
the scaling on last too big
mid too visible
 
Aug 26, 2016
140
106
Some of my thoughts:

- Running from spawn to mid, I ran completely past 2nd without even noticing at first.
- The platforms jutting out from the walkways at 2nd are mostly unnecessary and make the point look too messy.
- The health and ammo packs are too frequent and out in the open, especially at mid. The ammo and health are also exclusively in pairs which makes them a little too concentrated. The packs at mid show this most egregiously.
- The platforms above the rocks at mid are a little awkward in their current state.
 
Aug 26, 2016
140
106
I wonder: what encouraged you to finally update this map three years later?

Here are my thoughts:

- Last point is too close to the spawn
- Entrances to last shouldn't all be clumped on one side.
- Health and Ammo is too frequent. There's always three or more pairs of medium packs in the immediate vicinity. (For example, second has 5 with 2 more not much farther away)
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
mapPic.png

  • both red mid and second spawn triggers are now fixed
  • “respawn visualizer scuffed” do you mean just visually off center? That’s fine for now
  • Capping always increases the remaining time to 10 minutes. I thought this was too long, but that seems in line with other cp maps. Keeping it the same at 10 minutes.
  • Added subtle low ground platforms to mid and second
  • Last point:
    • Moderate adjustments to sizing and pathing around point and low entrance
    • Added large arch to lower sight lines and make high ground more contestable
    • Added props for more interesting fighting and slight visual blocking

Read the rest of this update entry...
 

b1gl4ke

L2: Junior Member
May 25, 2014
76
24
Here´s a name idea: Overpass
Was thinking of making it asian themed, but then again the bridge area has a desert appearance. cp_underpass, cp_asianReference, cp_zion, cp_kolob, cp_mesa. Yeah idk. I want to experiment with textures first.
 

Dhonex

L1: Registered
Mar 18, 2020
3
2
Was thinking of making it asian themed, but then again the bridge area has a desert appearance. cp_underpass, cp_asianReference, cp_zion, cp_kolob, cp_mesa. Yeah idk. I want to experiment with textures first.
What about Karakum, its the name of a desert located in asia?