CP jam a1

cp name pending

  1. armio43

    armio43 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    cp_jam - cp name pending

    Hey. Finished a1 of a cp map. Check it out.
     
  2. armio43

    armio43 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Mid:
    [​IMG]

    Second:
    [​IMG]

    Last:
    [​IMG]
     
  3. armio43

    armio43 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Current problems:
    stupidly long hallway between mid and second
    sight line from lower to mid
    the scaling on last too big
    mid too visible
     
  4. Stack Man

    Stack Man L1: Registered

    Messages:
    28
    Positive Ratings:
    2
    Some of my thoughts:

    - Running from spawn to mid, I ran completely past 2nd without even noticing at first.
    - The platforms jutting out from the walkways at 2nd are mostly unnecessary and make the point look too messy.
    - The health and ammo packs are too frequent and out in the open, especially at mid. The ammo and health are also exclusively in pairs which makes them a little too concentrated. The packs at mid show this most egregiously.
    - The platforms above the rocks at mid are a little awkward in their current state.
     
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