both red mid and second spawn triggers are now fixed
“respawn visualizer scuffed” do you mean just visually off center? That’s fine for now
Capping always increases the remaining time to 10 minutes. I thought this was too long, but that seems in line with other cp maps. Keeping it the same at 10 minutes.
Added subtle low ground platforms to mid and second
Last point:
Moderate adjustments to sizing and pathing around point and low entrance
Added large arch to lower sight lines and make high ground more contestable
Added props for more interesting fighting and slight visual blocking
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