- Nov 30, 2007
- 439
- 34
WTF???
I compile my map and open game to test it out and whoooaaaa. Total tripin out. The sky, every time you look around with the player using your mouse, gets all trippy. It's not a blurry thing like you get when there is a leak. There is no leak, no pointfile. The sky starts out solid black and you can see text from the console and then orange and red blotches move around and then the normal sky fades into to cover everything. If you waited 3 seconds, it would look like a normal sky, but as soon as you move, it gets all funky again for 3 seconds. I used the goldrush skybox (sky_goldrush_01_hdr) but I noticed the console gave me this error when I went into it to see what was going on
Can't load skybox file sky_urb01 to build the default cubemap!
Where the hell is it getting sky_urb01 from? I double checked my map in hammer and I for sure have the goldrush skybox in my properties.
Sure could use some help on this one fellas. Thanks.
Man, I don't even know where to begin on this one.
I compile my map and open game to test it out and whoooaaaa. Total tripin out. The sky, every time you look around with the player using your mouse, gets all trippy. It's not a blurry thing like you get when there is a leak. There is no leak, no pointfile. The sky starts out solid black and you can see text from the console and then orange and red blotches move around and then the normal sky fades into to cover everything. If you waited 3 seconds, it would look like a normal sky, but as soon as you move, it gets all funky again for 3 seconds. I used the goldrush skybox (sky_goldrush_01_hdr) but I noticed the console gave me this error when I went into it to see what was going on
Can't load skybox file sky_urb01 to build the default cubemap!
Where the hell is it getting sky_urb01 from? I double checked my map in hammer and I for sure have the goldrush skybox in my properties.
Sure could use some help on this one fellas. Thanks.
Man, I don't even know where to begin on this one.